AI Insights · Timothy · January 2022
Top 5 Idler Games on Android in Central America, Q4 2021
In Q4 2021, the top 5 Idler Games on Android in Central America showed varied performance trends in downloads, revenue, and active users.
In Q4 2021, the top 5 Idler Games on the Android platform in Central America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance during this period:
The game experienced a significant increase in weekly revenue, starting from a modest $4 in late September and peaking at $1.1K by mid-November. By the end of December, the weekly revenue stabilized around $1.1K. Weekly downloads showed a remarkable rise, starting from 1K in mid-October and reaching a peak of approximately 150K in mid-November, before settling down to around 35K by the end of December. Active users followed a similar trend, with numbers climbing from 772 in mid-October to a peak of 251K in late November, before gradually decreasing to around 179K at the end of December.
This game did not generate any revenue during Q4 2021. Weekly downloads fluctuated, starting at 51K in late September, peaking at around 69K in late October, and then declining to approximately 31K by the end of December. Active users showed a similar trend, with numbers starting at 76K in late September, peaking at around 113K in late October, and then decreasing to approximately 51K by the end of December.
Weekly revenue for this game showed a steady increase, starting at $168 in late September and reaching nearly $2K by the end of December. Weekly downloads also saw fluctuations, beginning at 35K in late September, peaking at around 65K in the final week of December. Active users increased from 50K in late September to a peak of 92K in early December, before ending the quarter at around 88K.
The game saw a moderate revenue increase, starting at $42 in mid-October and peaking at $251 in late October, before gradually declining to $72 by the end of December. Weekly downloads showed significant fluctuations, starting at 5K in early October, peaking at around 94K by late October, and then decreasing to approximately 20K by the end of December. Active users followed a similar pattern, starting at 5K in early October, peaking at around 151K in late November, and decreasing to around 61K by the end of December.
This game did not generate any revenue during Q4 2021. Weekly downloads started at 27K in late November, peaking at around 74K by the end of December. Active users increased from 25K in late November to a peak of 114K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.